Daniel Reetz Resume Spring 2008

Daniel James Reetz
12 1/2 N Roberts #301
Fargo, North Dakota
58102
USA
1-612-605-5324
danreetz@gmail.com



 

Personal Information:

Male.
25.



 

SKILLS SUMMARY

Substantial experience in game and educational virtual environment development.
Three years experience modeling low-poly game assets.
Officially trained in the use of Maya at Alias Headquarters in Toronto, Canada.
Seven years experience with Adobe Photoshop, from matte painting to HDR generation.
Academically trained in Sculpture at Minnesota State University Moorhead.
Skilled video editor, painter, competent in figure drawing and schematic diagramming.
Composer and producer of electronic music. (available on request).
Russian language proficiency: low conversational, mid-high reading.


Real World Experience

Currently a Research Assistant/Graduate Student at the NDSU Center for Visual Neuroscience.

WWWIC Group/North Dakota State University, Fargo, North Dakota, USA
08/2003-12/2006
3D Modeler/Artist

• Created game-ready 3D models of American Indian artifacts from images and archaeological records.
• Created 3D models and 2D graphics for the Geology Explorer virtual environment.
• Created 3D objects for a stereoscopic video of the On-A-Slant Mandan Indian Village
• Composed and produced in-game music and sounds for the Geology Explorer virtual environment.
• Created in-game Flash intro video, comprising 3D vector art, illustration, music, and sound effects.
• Designed, produced and mastered Dolby 5.1 surround audio track for the On-A-Slant video.
• Videotaped, edited and produced streaming web content from INBRE Biology Core lectures.
• Captured large reference photo datasets for modeling.

Obninsk State University of Nuclear Power Engineering, Obninsk, Russia. Instructor, Instructional Media Developer.
Fall Semester 2006.

• Developed Multimedia English Language instructional materials.
• Taught English.

Plains Art Museum, Fargo 02/2001-07/2003
Curatorial Assistant, Maintenance

• Designed, purchased, implemented, and installed 1-3 channel video installations in Gallery 3.
• Designed, purchased, implemented, and installed 5.1 audio systems in Gallery 3.
• Served as a technical liaison between artists and the CEO, for the Verge program.
• Researched future artists and exhibitions.
• Performed general A/V and computer tech support.
• Monitored building health, including HVAC systems.

 


Hardware

PC/Macintosh computers, ASIO compliant sound hardware, MiniDV video equipment,
Wacom Tablet, Video projectors, Surround sound amplifiers and decoders, Industrial
LaserDisc and DVD hardware (including sync). Custom hardware development available on a case-by-case basis.

Software

7 years: Adobe Photoshop.
6 years: Sound Forge.
4 years: Ableton Live.
4 years: Adobe Premiere, Audition (formerly CoolEdit),
4 years: Alias Maya 4.5-6.5, Macromedia Flash.
2 years: Adobe Illustrator, Macromedia Dreamweaver.

EDUCATION


Currently a Ph.D. Student in the Visual Neurosciences program at NDSU.
B.A., Sculpture. Minnesota State University Moorhead, Moorhead, Minnesota.
3.45 GPA. Graduated Cum Laude.

Maya Accelerator Training Course.
Alias Maya offices, Toronto, Canada.

EXHIBITIONS AND AWARDS:

• Photographs by Dan Reetz, Artview at the Plains Art Museum, 2007
• Mediated, Clarion University Gallery, 2006
• MSUM Art Department Merit Scholarship, 2002-2004.
• MSUM Senior Show, Roland Dille Gallery, 2004.
• Fargo Winter Carnivale 2, 2004.
• Polaroid Show, Moxie Java Juried Exhibition, 2003.
• Conceptual Art: an International Phenomena, 2003.
• Like a Rock, Only Dumber- Anti War Show, 2003.
• Fargo Winter Carnival, 2003.
• Sanitizer, 280ft Cubed Space, 2003.
• Shock and Awe in Photovision Magazine, 2002. Also shown at the NDSU Reineke Gallery.
• 2nd Place MSUM Memorial Gallery Juried Exhibition, 2002.
• Risperidone (Collaborative effort with NY artist Janet Biggs) Team Gallery, NY,
(Also Featured in Art In America. Also Exhibited in Austria at the
Oberösterreichisches Landesmuseum, Linz, Austria, 2002).
• MSUM Memorial Gallery Juried Exhibition, 2001.
• BAGA First Place and People's Choice Awards (Painting).
• Adfed Award For Creative Design (Drawing).
• BAGA Juried Award for Excellence.

Publications:

[0] Hokanson, Guy, Otto Borchert, Brian M. Slator, Jeff Terpstra, Jeffrey T. Clark, Lisa M. Daniels, Heather R. Anderson, Aaron Bergstrom, Thomas A. Hanson, John Reber, Dan Reetz, Kari L. Weis, Ryan White, Lauren Williams (In Press, 2008). Studying Native American Culture in an Immersive Virtual Environment. Proceedings of the IEEE International Conference on Advanced Learning Technology (ICALT-2008). IEEE Computer Society Press. Santander, Spain.

[1] Clark, J., Snider, D., Bergstrom, A., Frovarp, R., Reetz, D., Slator, B. & White, R. (2004). On-a-Slant: A Mandan Village in Virtual Time and Space. Interdisciplinarity or The Best of Both Worlds, VAST2004, 57-58.

[2] Brandt, L., Borchert, O., Addicott, K., Cosmano, B., Hawley, J., Hokanson, G., Reetz, D., Saini-Eidukat, B., Schwert, D., Slator, B., & Tomac, S. (2006). Roles, Culture, and Computer Supported Collaborative Work on Planet Oit. Journal of Advanced Technology for Learning. 3(2), 89-98 (Expanded Revision of CATE-05, below);

[3] Brandt, L., Borchert, O., Addicott, K., Cosmano, B., Hawley, J., Hokanson, G., Reetz, D., Saini-Eidukat, B., Schwert, D., Slator, B. & Tomac, S. (2005). Roles, Culture, and Computer Supported Collaborative Work on Planet Oit. Proceedings of the Eighth IASTED International Conference on Computers and Advanced Technology in Education (CATE-05), Oranjestad, Aruba, August 29-31, 129-134;

[4] Bergstrom, A., Clark, J., Snider, D., Frovarp, R., Reetz, D., Slator, B., Landrum, J. & White, R. (2005) In Press). On-A-Slant Virtual Village: Constructing a 3D Stereo Imaging Exhibit. The World Is in your Eyes. Proceedings, Computer Applications and Quantitative Methods in Archaeology, Tomar, Portugal, March 21-24;

[5] Slator, B., Borchert, O., Brandt, L., Chaput, H., Erickson, K., Groesbeck, G., Halvorson, J., Hawley, J., Hokanson, G., Reetz, D. & Vender, B. (2007). From Dungeons to Classrooms: The evolution of MUDs as learning environments. Evolution of Technology and Pedagogy. Berlin:Springer-Verlag;

[6] Clark, J., Slator, B., Bergstrom, A., Snider, D., Douglas, Frovarp, R., Landrum, J., Reetz, D., White, R. & Johnson, C. (2006). On-A-Slant Village, A Virtual Immersive Experience. Presentation in 3D Virtual Reality Session, Computer Applications and Quantitative Methods in Archaeology Conference, Fargo, ND, USA, April 18-21;

[7] Bergstrom, A., Clark, J., Snider, D., Frovarp, R., Reetz, D., Slator, B., Landrum, J. & White, R. (2005). On-A-Slant Virtual Village: Constructing a 3D Stereo Imaging Exhibit. Proceedings, Computer Applications and Quantitative Methods in Archaeology Conference, Tomar, Portugal, March 21-24, 2005;

[8] Clark, J., Snider, D., Bergstrom, A., Frovarp, R., Reetz, D., Slator, B. & White, R. (2004). On-a-Slant: A Mandan Village in Virtual Time and Space. Paper presented at VAST 2004 Conference, Brussels, December 7-10, 2004.